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Snaplines & Arrows — Wallhack Setup Guide

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WALLHACK

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Snaplines & Arrows — Wallhack Setup Guide

How snaplines and directional arrows work in the wallhack overlay — configuring draw distance, colors, and thickness for ranked.

Snaplines & Arrows — Wallhack Setup Guide

Marvel Rivals — WALLHACK

Snaplines and Directional Arrows

Snaplines and directional arrows are the two primary visual tools in the wallhack overlay that draw attention to enemy positions — both nearby enemies behind cover and off-screen enemies attempting flanks.

What Are Snaplines?

Snaplines draw a straight line from a fixed origin point on your screen to the enemy's position. This line passes through walls, floors, and any cover — giving you a direct visual direction to every enemy at all times.

Origin point options:

Bottom-center of screen — classic and readable, lines point upward toward enemies

Crosshair — lines radiate from your current aim point

Screen corners — four separate origin points for angular lines

Configuration settings:

Thickness: 1px (minimal visual noise) to 3px (very high visibility). 1px recommended for ranked.

Color: Match your ESP color scheme. Bright colors (red, cyan) read best against dark backgrounds.

Max draw distance: Set a cutoff in meters. Snaplines for enemies beyond 150m add visual noise without tactical value.

Enemies-only: Always enable — teammate snaplines are meaningless in ranked.

Directional Arrows

Arrows appear at the edge of your screen and point toward enemies that are currently off-screen — outside your field of view. This is the primary tool for detecting flanking enemies before they appear on screen.

When arrows are useful:

Tracking an enemy who flanked while you were in a fight

Knowing when to rotate before the flanker arrives

Detecting pincer movements in team fights

Configuration:

Arrow size: Medium recommended. Small can be missed. Large can obstruct your screen edges.

Distance cutoff: Show arrows only for enemies within 120 meters. Enemies farther away aren't an immediate threat.

Always enemies-only: Never show teammate arrows.

Snaplines vs Arrows: When to Use Each

Snaplines work best for enemies in your immediate engagement zone — they're slightly visible, around corners, or behind thin cover nearby. The line tells you exactly which direction to push or rotate.

Arrows are most useful for detecting flanks from enemies outside your FOV entirely. An arrow at the right edge of your screen means someone is approaching from that direction — giving you time to reposition before they arrive.

Most competitive setups use both:

Snaplines for enemies within 100 meters (combat range)

Arrows for off-screen threats

Color Coordination

Keep your snapline and arrow colors consistent with your ESP box colors for visual coherence. Bright red snaplines with bright red boxes create a clear visual language. Mixing colors (cyan snaplines + red boxes) adds parsing overhead during fast fights.

Sample Ranked Config

Snaplines: on, 1px, red #FF2020, max 100m, enemies-only

Arrows: on, medium size, red #FF2020, max 120m, enemies-only

Through-wall boxes: on, corner style only, 1px

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