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WALLHACK
5 min read
How snaplines and directional arrows work in the wallhack overlay — configuring draw distance, colors, and thickness for ranked.

Marvel Rivals — WALLHACK
Snaplines and directional arrows are the two primary visual tools in the wallhack overlay that draw attention to enemy positions — both nearby enemies behind cover and off-screen enemies attempting flanks.
Snaplines draw a straight line from a fixed origin point on your screen to the enemy's position. This line passes through walls, floors, and any cover — giving you a direct visual direction to every enemy at all times.
Origin point options:
Bottom-center of screen — classic and readable, lines point upward toward enemies
Crosshair — lines radiate from your current aim point
Screen corners — four separate origin points for angular lines
Configuration settings:
Thickness: 1px (minimal visual noise) to 3px (very high visibility). 1px recommended for ranked.
Color: Match your ESP color scheme. Bright colors (red, cyan) read best against dark backgrounds.
Max draw distance: Set a cutoff in meters. Snaplines for enemies beyond 150m add visual noise without tactical value.
Enemies-only: Always enable — teammate snaplines are meaningless in ranked.
Arrows appear at the edge of your screen and point toward enemies that are currently off-screen — outside your field of view. This is the primary tool for detecting flanking enemies before they appear on screen.
When arrows are useful:
Tracking an enemy who flanked while you were in a fight
Knowing when to rotate before the flanker arrives
Detecting pincer movements in team fights
Configuration:
Arrow size: Medium recommended. Small can be missed. Large can obstruct your screen edges.
Distance cutoff: Show arrows only for enemies within 120 meters. Enemies farther away aren't an immediate threat.
Always enemies-only: Never show teammate arrows.
Snaplines work best for enemies in your immediate engagement zone — they're slightly visible, around corners, or behind thin cover nearby. The line tells you exactly which direction to push or rotate.
Arrows are most useful for detecting flanks from enemies outside your FOV entirely. An arrow at the right edge of your screen means someone is approaching from that direction — giving you time to reposition before they arrive.
Most competitive setups use both:
Snaplines for enemies within 100 meters (combat range)
Arrows for off-screen threats
Keep your snapline and arrow colors consistent with your ESP box colors for visual coherence. Bright red snaplines with bright red boxes create a clear visual language. Mixing colors (cyan snaplines + red boxes) adds parsing overhead during fast fights.
Snaplines: on, 1px, red #FF2020, max 100m, enemies-only
Arrows: on, medium size, red #FF2020, max 120m, enemies-only
Through-wall boxes: on, corner style only, 1px
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