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ESP
5 min read
Clear breakdown of ESP versus wallhack in Marvel Rivals — how each works, what they show, and why most setups use both together.

Marvel Rivals — ESP
These terms are often used interchangeably by players new to external cheats, but they represent different layers of the overlay system. Understanding the difference helps you configure each correctly for your playstyle.
ESP (Extra Sensory Perception) is the full information overlay system. It shows you data about players, whether or not they're visible to you in-game.
ESP shows:
Player bounding boxes — 2D rectangles around each character
Name tags — character/hero name displayed above the box
Health bars — live HP indicator
Distance — meters from your position to theirs
Skeleton overlays — bone-by-bone body position (optional, higher visual load)
ESP provides the information layer. You know where enemies are and exactly what state they're in — health, which hero, how far away.
Wallhack (WH) specifically refers to seeing enemies through solid geometry — walls, floors, ceilings, and any other cover. In Marvel Rivals, this is implemented as a drawing overlay that renders enemy indicators regardless of whether they're in your line of sight.
The wallhack component draws:
Snaplines — lines drawn from a fixed point (usually screen center-bottom) to the enemy's position
Through-wall boxes — ESP boxes that remain visible even when the enemy is fully behind cover
Without wallhack enabled, ESP boxes would only appear when enemies are in your direct line of sight — which is not particularly useful.
In the MarvelRivalCheats build, ESP and WH work together as a unified system. ESP provides the information layer (names, health, distance) while WH provides the through-wall visibility so that information is available regardless of cover.
Together they give you a complete tactical picture: you always know where every enemy is on the map, what health they're at, and how far away they are — even when they're hiding behind walls or around corners.
Both features are external overlay components. They do not read or modify game memory in any way. The game cannot detect what is drawn on your screen by a separate external process. This is why external overlay cheats have a fundamentally different detection profile from memory-based cheats.
Both ESP and WH have independent settings you can tune:
ESP settings control what information is shown (boxes, names, health, skeleton, filters)
WH settings control how through-wall visibility is rendered (snaplines, box colors, brightness)
You can disable either component independently if needed.
#1 Best ESP
Browse all Marvel Rivals cheats — ESP, wallhack & aimbot — at marvelrivalcheats.com.
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